#ifndef PLAY_H_INCLUDED
#define PLAY_H_INCLUDED

void Play();
SDL_Rect creabouton(int positionx, int positiony, int w, int h, SDL_Surface* ecran, int couleura, int couleurb, int couleurc, SDL_Surface *bouton);
void modejoueur(SDL_Rect* posy,int *deplacement, SDL_Surface *ecran, SDL_Surface *carrer, int* boucle);
#endif // PLAY_H_INCLUDED
